Ok so Shen. His real name is Shen, Eye of Twilight. But whatever, I say the giants belt because thats all he fucking needs. like seriously just build health. lots and lots of health.
His passive is called Ki Strike. This passive makes it so that every 9 seconds, Shen deals bonus damage of 10% his total bonus health. Every basic attack he does reduces the cooldown on Ki Strike by 1 second. Honestly his passive doesn't really work with the rest of his "AP Tank" ability set up. But I don't think anyone cares really.
His Q is called Vorpal Blade. This is a targeted attack where Shen throws a blade at the targeted enemy. It deals magic damage and "life taps" the target. Any ally that attacks the enemy gains bonus health regen for 3 seconds (1.5% of his total health + 6-22, based on the level). A great spell for healing yourself and your partner.
His W is called Feint. When activated, Shen puts up a shield. while the shield is active, the cooldown on Ki Strike is reduced by an extra 1.5 seconds for each basic attack. the shield lasts for 3 seconds.
His E is called Shadow Dash. When activated, Shen dashes a set distance in whatever direction you aim at. He deals magic damage and taunts all enemy champions he hits for 1.5 seconds. Taunted enemies are forced to attack/follow Shen and deal 50% less damage.
His ultimate is called Stand United. Unlike most champions, Shen has a global ultimate. He can teleport to any ally champion on the map. When cast, he channels his ultimate for 3 seconds. While channeling his teleport, the champion he is teleporting to gains a shield.
Honestly to play a good Shen, build as much health as possible. lots and lots of giants belts. once you get at least 4k health, build magic resist and armor. maybe add in some ap to deal some extra damage.
Friday, February 22, 2013
Friday, February 8, 2013
Xin Zhao: The Douche of Demacia
Okay. Well, I was told I should be ashamed of myself for playing Xin, but hey, whatever, I like him, so fuck everyone else right?
Xin Zhao is the Seneschal of Demacia... whatever the fuck that means. Xin is a spearman who is close to Garen, Jarvan, and Lux, I mean, seeing as though they're all in the same army and all. Xin is a fun character to use who can either go AP or AD, but 99% of Xin's go to AD. Y'know what though, I'll play my Xin either way. Because either way he works.
So, to actually do Xin's review, here goes nothin...
Xin's passive is called Challenge. Xin can activate Challenge with his basic attacks and Audacious Charge. In a nutshell, Challenge isn't really helpful, because all it really does is reduce your target's armor by 15% for three seconds (Of course, hitting the target again causes re-activation, so it's not just one hit and it's done forever, that'd be fuckin stupid.) Although is passive can be useful to stack up with the Black Cleaver, Other than that it only provides a short comfort for if you're fighting really tanky enemies, and personally, I think although that 15% can make a difference, it could've been done a lot better.
His Q is called Three Talon Strike. Three Talon Strike, is pretty fuckin fun. When activated, the next three attacks Xin performs are empowered, and the third attack knocks up his enemy in the air. I mean, it's kind of how I get most of my kills, aside from his E, so yeah. Nothing much to explain.
His W is called Battle Cry. I love this ability and it's the main reason that AP Xin works out so fucking well. It has a passive and an active. It's passive is that it heals Xin every three attacks. No matter what he's fighting. Even if it's an inhibitor or a turret or well... anything... he'll heal every three hits. The active of this ability is that it increases his attack speed for a few seconds. It's pretty fucking awesome when Xin's fighting like, turrets and stuff.
Xin's E is called Audacious Charge. I really like this one. Audacious Charge is a really fun ability and also makes AP Xin work out well. What Audacious charge does is, upon targeting, Xin charges at a target enemy, dealing damage and slowing the target enemy and enemies around them for a few seconds. It gets pretty fun once you build a bit of AP.
Xin Zhao's ult is called Crescent Sweep. What is does is deal physical damage and knock back every enemy who isn't challenged (y'know, Xin's passive... right?) Also, Crescent Sweep deals an added 15% of the targets current health, which makes knocking full health tanks down a notch pretty easy (I also noted that 15 is a thematic number for Xin. Not that I think it means anything. I don't really care.).
Uhh, that's about it for Xin. I haven't really gotten into the swing of using him, so I can't do terribly much on this review, however, I will give you my common build for him:
Berserker's Greaves
Zephyr
Trinity Force
Guinsoo's Rageblade
Black Cleaver
Either Rabadabadingo Cap or Sanguine Blade depending on how I feel.
Xin Zhao is the Seneschal of Demacia... whatever the fuck that means. Xin is a spearman who is close to Garen, Jarvan, and Lux, I mean, seeing as though they're all in the same army and all. Xin is a fun character to use who can either go AP or AD, but 99% of Xin's go to AD. Y'know what though, I'll play my Xin either way. Because either way he works.
So, to actually do Xin's review, here goes nothin...
Xin's passive is called Challenge. Xin can activate Challenge with his basic attacks and Audacious Charge. In a nutshell, Challenge isn't really helpful, because all it really does is reduce your target's armor by 15% for three seconds (Of course, hitting the target again causes re-activation, so it's not just one hit and it's done forever, that'd be fuckin stupid.) Although is passive can be useful to stack up with the Black Cleaver, Other than that it only provides a short comfort for if you're fighting really tanky enemies, and personally, I think although that 15% can make a difference, it could've been done a lot better.
His Q is called Three Talon Strike. Three Talon Strike, is pretty fuckin fun. When activated, the next three attacks Xin performs are empowered, and the third attack knocks up his enemy in the air. I mean, it's kind of how I get most of my kills, aside from his E, so yeah. Nothing much to explain.
His W is called Battle Cry. I love this ability and it's the main reason that AP Xin works out so fucking well. It has a passive and an active. It's passive is that it heals Xin every three attacks. No matter what he's fighting. Even if it's an inhibitor or a turret or well... anything... he'll heal every three hits. The active of this ability is that it increases his attack speed for a few seconds. It's pretty fucking awesome when Xin's fighting like, turrets and stuff.
Xin's E is called Audacious Charge. I really like this one. Audacious Charge is a really fun ability and also makes AP Xin work out well. What Audacious charge does is, upon targeting, Xin charges at a target enemy, dealing damage and slowing the target enemy and enemies around them for a few seconds. It gets pretty fun once you build a bit of AP.
Xin Zhao's ult is called Crescent Sweep. What is does is deal physical damage and knock back every enemy who isn't challenged (y'know, Xin's passive... right?) Also, Crescent Sweep deals an added 15% of the targets current health, which makes knocking full health tanks down a notch pretty easy (I also noted that 15 is a thematic number for Xin. Not that I think it means anything. I don't really care.).
Uhh, that's about it for Xin. I haven't really gotten into the swing of using him, so I can't do terribly much on this review, however, I will give you my common build for him:
Berserker's Greaves
Zephyr
Trinity Force
Guinsoo's Rageblade
Black Cleaver
Either Rabadabadingo Cap or Sanguine Blade depending on how I feel.
Viktor, the Machine Herald
Alright so just as promised, We have a reader's pick for you this time. So here's Viktor's review.
I've played as Viktor a few times while he's free. I like using him, but he definitely has some ups and downs. One thing I noticed is that despite his ability that gives him a shield, he's extremely squishy. Not as much as Anivia, mind you, but he takes damage very easily.
Anyway onto his passive. It's called Evolving Technology. This gives you a hextech core, which is an item that you get at the beginning of the game. It gives 3 ability points per level, and can be upgraded into one of 3 different cores, each costing 1000 gold. Each one of them give you 45 AP, along with the additional +3 per level. The first one, Augment of Death, makes it so Death Ray, his E, sets fire to enemies. This makes it so it deals 30% additional magic damage to them over 4 seconds. The second one, Augment of Gravity, makes it so Gravity Shield, his W, has an additional 30% cast range. The last one, Augment of Power, makes it so Power Transfer, his Q, gives him 30% additional movement speed for 3 seconds.
So that passive gives you a nice preview of the names of his other abilities.
His Q is called Power Transfer. It's a targeting ability, which sends out a 3 pronged disk and deals magic damage to the targeted enemy. The disk then returns to him, providing a shield that is equal to 40% of the damage dealt.
His W is called Gravity Field. This sets up a targeted circle, in which he creates a heavy gravitational field. This slows enemies, and generates a charge on them every 0.5 seconds. after an enemy has 3 charges, they become stunned for 1.5 seconds.
His E is called Death Ray. This ability I'd say is probably the trickiest of all of them to get right. when you activate it, a targeting circle comes up around you. after you click once, a skill shot line appears, which you then have to aim and click a second time. This process sets up where you want the ray's path to begin, and then which direction you want it to travel in. Even if you start running after you cast it, it will continue up the line until it is finished.
Anyway on to a skill that hasn't been discussed yet, his R, named Chaos Storm. I think it's a pretty cool ability myself. It's a location target ability, and when you activate it a "singularity" is conjured on the field (some big chaotic cloud thing). This cloud will shoot lightning out of it to all enemies around it, dealing magic damage per second to all of them. If you cast it onto an enemy, it will follow that enemy around. If you reactivate it, you can direct it to a new location. The closer you are to the cloud, the faster it can move.
My tips to you are to just build as much AP as possible. His Q is great for dealing a massive amount of damage at once, while his E is good for minion farming. If you build enough AP, death ray can kill all the minions in a wave.
Another technique is to set up your gravity field in an enemy's path, and then hit with your Q and E. once they start running, follow them with chaos storm. If you feel like you might not be able to do quite enough damage, ignite them early on for insurance.
As far as Augments go, they may not seem like they're worth the used up item slot. I assure you though, they do give you quite a bit of AP. I personally always buy the Augment of Death for death ray's magic bleed.
I do feel like Viktor is an under played character honestly. He's decently strong and has good ways of keeping enemies away from you. All you would need is some practice and then you can own the lane.
I've played as Viktor a few times while he's free. I like using him, but he definitely has some ups and downs. One thing I noticed is that despite his ability that gives him a shield, he's extremely squishy. Not as much as Anivia, mind you, but he takes damage very easily.
Anyway onto his passive. It's called Evolving Technology. This gives you a hextech core, which is an item that you get at the beginning of the game. It gives 3 ability points per level, and can be upgraded into one of 3 different cores, each costing 1000 gold. Each one of them give you 45 AP, along with the additional +3 per level. The first one, Augment of Death, makes it so Death Ray, his E, sets fire to enemies. This makes it so it deals 30% additional magic damage to them over 4 seconds. The second one, Augment of Gravity, makes it so Gravity Shield, his W, has an additional 30% cast range. The last one, Augment of Power, makes it so Power Transfer, his Q, gives him 30% additional movement speed for 3 seconds.
So that passive gives you a nice preview of the names of his other abilities.
His Q is called Power Transfer. It's a targeting ability, which sends out a 3 pronged disk and deals magic damage to the targeted enemy. The disk then returns to him, providing a shield that is equal to 40% of the damage dealt.
His W is called Gravity Field. This sets up a targeted circle, in which he creates a heavy gravitational field. This slows enemies, and generates a charge on them every 0.5 seconds. after an enemy has 3 charges, they become stunned for 1.5 seconds.
His E is called Death Ray. This ability I'd say is probably the trickiest of all of them to get right. when you activate it, a targeting circle comes up around you. after you click once, a skill shot line appears, which you then have to aim and click a second time. This process sets up where you want the ray's path to begin, and then which direction you want it to travel in. Even if you start running after you cast it, it will continue up the line until it is finished.
Anyway on to a skill that hasn't been discussed yet, his R, named Chaos Storm. I think it's a pretty cool ability myself. It's a location target ability, and when you activate it a "singularity" is conjured on the field (some big chaotic cloud thing). This cloud will shoot lightning out of it to all enemies around it, dealing magic damage per second to all of them. If you cast it onto an enemy, it will follow that enemy around. If you reactivate it, you can direct it to a new location. The closer you are to the cloud, the faster it can move.
My tips to you are to just build as much AP as possible. His Q is great for dealing a massive amount of damage at once, while his E is good for minion farming. If you build enough AP, death ray can kill all the minions in a wave.
Another technique is to set up your gravity field in an enemy's path, and then hit with your Q and E. once they start running, follow them with chaos storm. If you feel like you might not be able to do quite enough damage, ignite them early on for insurance.
As far as Augments go, they may not seem like they're worth the used up item slot. I assure you though, they do give you quite a bit of AP. I personally always buy the Augment of Death for death ray's magic bleed.
I do feel like Viktor is an under played character honestly. He's decently strong and has good ways of keeping enemies away from you. All you would need is some practice and then you can own the lane.
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