Monday, April 29, 2013

Veigar, The Mini-Nuke

Man, can we talk about how much I love Veigar? This little bastard was my first mage character, and I bought him on a whim, but I love him. My adventures with Veigar have been spectacular, and I have to say, he's a fun little fucker to use.

Veigar is a pint sized anti-mage with a hilarious tone of voice, but he's pretty deadly as well. I call him the Mini-Nuke for a reason, as he can take out vast amounts of HP pretty quickly. He's very dangerous once fed, well, most champions are, but Veigar especially. Veigar is usually an AP champion, being an anti-mage an all, but SOME people (coughcough Rexif) are trying to justify AD Veigar. I won't be shocked to see AD Carry Veigar... eventually.

ANYWAY! Let's get down to learning about his abilities, shall we?

Veigar's Passive Ability, called Equilibrium, makes him a walking mana-pot (or Blue Soda as some people like to say). Equilibrium makes it so Veigar gains 1% Mana Regen for every 1% of Mana missing. In a sense, Equilibrium is kinda like Warmog's Armor, but an ability and not a large set of branches twisted together to make armor, and concentrates on Mana instead of health... and it didn't get nerfed.

But, moving away from comparisons to Warmog's, next up is Veigar's extremely evil Q ability, called Baleful Strike. Baleful Strike is a targeted ability with one purpose: To Kill. Now, Baleful strike is pretty interesting because not only does it deal magic damage to an enemy, but, if you score a kill with Baleful Strike, on anything, Veigar PERMANENTLY gains some AP. That's right, you're not reading this wrong, I'm not typing this wrong. Even if Veigar were to kill a minion with Baleful Strike, he does get some AP to keep. Funny part about it is, Veigar gets more of a reward for killing champions, large minions, or large monsters with Baleful Strike. This only means he gets more AP for that kill, nothing more nothing less. From what I hear, this infinite AP scaling is why Rexif and others try to justify AD Veigar (don't worry guys, he almost has his second phantom dancer). I usually build Baleful Strike first, at first because of the targeted part of it, because playing AP Mid I don't have any time for skillshots man. Fuck dat. I ain't got time for missing some bullshit kill because I missed a skillshot. Nope. Not even a little bit. Anyway, I'm just gonna continue while grumbling about skillshots, if you don't mind.

Veigar's W is Dark Matter. For some reason every time I use this ability I hear a choir chanting "Sephiroth!" as it lands. Dark Matter is an area target ability (Like, the ones with the circle and shit. I don't know the real term for this... whatever.) where, when you select the area, a meteor like (Hence, the Sephiroth chant) object hitting the selected area and damaging everything in the area, like minions, champions... anything except for turrets, inhibitors, and the enemy Nexus. I mean, it's REALLY great for chasers, just stick it behind you and watch the enemy take damage as they chase you. Or, it works great with his E, which stuns shit, and it helps kill minion waves quickly! But it's best use... THE NUKE, MOTHERFUCKERS. Yes, The Nuke. The Nuke is the best of Veigar combos, and it's almost a guaranteed kill against mages/AP characters. I'll get around to describing it in a bit.

So... aside from my sudden aggro, we're gonna talk about his E, which is called Event Horizon. Okay, not only can this little motherfucker infinitely scale AP, cause meteor like explosion type things, but he can STUN YOU. Yep. Event Horizon is a stun circle. To go back to previous reviews, it's kinda like Thresh's Ult. You target the area, and the Event Horizon goes up (In it's description, Veigar actually bend space and time. So fuck you). Any Champion that steps into one of the edges gets stunned for a few seconds, leaving them open for an easy Baleful Strike, or an easy Dark Matter, or, my favorite... THE NUKE. (man I love Veigar, that little sum'bitch.) Event Horizon has a multitude of uses, like getting away from a lot of champions, or chasing someone down, or a really cool initiation. So, it's wicked cool.

Okay... so his ultimate, the key ingredient in The Nuke, Primordial Burst. Okay, I fucking love his ult. It's the ultimate bitch-slap to mages in my opinion. What it is, a targeted ability that causes Veigar to shoot out energy which does damage to the enemy champion, and, on top of that, does 80% of the enemy champion's AP in magic damage. Yep, that's right, if some unlucky Lux attempts to snowball and has like, 800 AP or more, you can kiss her goodbye once Veigar Ults her. And this is where The Nuke comes in. What you do is this...:
Say you're Veigar, just hoppin around and you happen upon a teamfight. Run in, Event Horizon in a fashion where at least two of them, INCLUDING the champion with the highest AP, gets stuck. Now here's the tricky part... You have to ULT THE AP CHAMPION FIRST, then Dark Matter that spot, then Baleful Strike them. This way, the AP champion most likely dies from Baleful Strike, giving you the bonus AP, and the other champion takes damage (or a few of them. depending on how lucky you are) and you're the hero of the teamfight... kinda. Either that or you're reported for being a (this is a personal example) "ks'ing phaggit" (Yep... actual quote).

Well, it's been fun, but here comes the end of the review. This was Necroanimus and I'm helping you learn about any champion you do so desire. Now, here's my build for him as I step out:

Sorc's with Homeguard
DeathFire Grasp
Zhonya's Hourglass
Abyssal Scepter
Void Staff
Mejai's Soulstealer

... love you guys <3

Monday, April 22, 2013

Jayce: Hammer Time

Ok so Jayce is one of my personal favorite champions. I know everyone complains about him being overpowered. But so is most of league of legends so shut up. Anyway he's a versatile AD champion that has the ability to switch between a hammer and a mercury cannon. Each form of his weapon has its own abilities, each with their own cooldowns. so instead of rattling off the usual 4 abilities, he can bring out 6. Plus the passive of his ult (which switches weapons).

Now his passive is called Hextech Capacitor. Every time Jayce switches between his hammer and his cannon, he gains 40 movement speed and is able to move through units for 1.25 seconds. This may seem like a weak passive, but transforming doesn't cost any mana, so his passive allows him to get places faster at no cost. It can also be used to get through a minion wave at the needed time to finish off a kill, or escape with the slight speed boost.

His Q is called To the Skies!/ Shock Blast. When he's in hammer form, he does To the Skies!, in which he jumps into the air and lands in a targeted location, dealing splash damage and slowing everything he hits. This ability is great for initiating, as you can land quite a bit away from where you start. It can also be used to pick up kills or stop an enemy from escaping. When you get a kill with To the Skies, it is necessary in /all chat to type in DUNKEDDDD!!!!!!!!!!. If you do not, it is not a proper kill.

Shock Blast is his cannon's Q. He shoots a bolt of energy in a targeted direction. When the blast hits an object, it explodes dealing damage to any enemies immediately around it. If it doesn't hit anything before it reaches the end of it's target area, it does nothing. It can be shot through his cannon's E ability to gain speed, size, damage, and splash damage radius.

His W is called Lightning Field/ Hyper Charge. In my opinion, W is one of his weakest abilities for his hammer, but it makes him push through turrets like butter with his cannon. When in hammer form, activating lightning field sets up a field of lightning around him (who woulda guessed???????). The field deals magic damage per second, and is really the only thing on his kit that scales with AP. I mostly use it as a DPS ability while fighting, giving a slight advantage in solo and team fights, and picking off low health minions. FUN FACT!!!!!!!! while in hammer stance, Jayce gains 6/8/10/12/14 mana per attack passively, scaling with this ability's level.

Hyper Charge is his cannon's W. When activated, he fires 3 basic attack shots at "maximum speed" dealing 70/85/100/115/130% damage. It may not seem that good at early levels, but once you upgrade it to 3+, you can only deal more damage by activating it. Amaze your allies, destroy towers, make your enemies rage; all of these and more can be achieved by using hyper charge.

His E is called Thundering Blow/ Acceleration Gate. While in hammer stance, he can use thundering blow. This ability is a single target (any enemy unit at all) attack that deals 8/11/14/17/20% of the enemy's maximum health, and knocks them back. This ability will be one of your best friends as Jayce. It can be used in multiple ways, but mainly for disruption or disengaging. If you're doing bad in a fight and have to escape, smack the enemy with your Thundering Blow and get out of there. For a good engaging technique, use your hammer's Q to engage, run past them while they're slowed, and then use your hammer's E to knock them away from wherever they were going before. This is best used if you have phantom dancers because you can move through all the minions. In addition, you can also hit an enemy into the arms of your loving team mates, effectively separating them from their allies and turning a 1v1 or worse into a gank for your team. Even if you can't get the shot directly the way you want it, hitting an enemy sideways will usually disrupt them enough for someone to catch them.

Acceleration Gate, also known as the sniper scope, is his cannon's E. when placed, any allies that walk through it will get a temporary speed boost. Any Shock Blasts that you fire into it will be..... accelerated.... and will also grow bigger and deal more damage. This is the best way to out range enemies as Jayce. Work on your aim enough so that you can hit them almost every time. It's called the sniper scope because if you set it up correctly, it can move through terrain or cover long distances faster than any champion can run, giving you the kill. Just as to the skies, it is necessary to say in /all chat SNIPED!!!!!!!!!!. Otherwise, the kill was not proper.

Jayce's ultimate is simply called Mercury Cannon/ Mercury Hammer. When activated, it switches you between your hammer and your cannon. The ability also has a passive though. When you transform into cannon stance, his next basic attack reduces the enemy's armor and magic resist. When you transform into hammer stance, Jayce gains armor and magic resist until he transforms back into cannon stance. His next basic attack also deals bonus magic damage. You get your ultimate at level 1, along with another ability. It can still be upgraded 3 times.

Jayce relies on timing your transformations correctly. Remember, cannon stance has increased range, but lower armor and magic resist. Hammer stance has lower range but higher armor and magic resist. Switch between the two in the middle of a fight to take the most advantage of his ultimate's passives and separate cooldown times. Pummel your enemies with abilities and shut them down if they try to escape.

My favorite technique for taking down an enemy:
1. get them low on health in any way you can
2. use thundering blow to hit them away from you and deal more damage
3. as they try to run away, switch to your cannon
4. acceleration gate, Shock blast snipe them in the back
5. run over to their corpse and use your taunt.

Tuesday, April 9, 2013

Mundo Goes Where he Pleases

So I bought mundo a while ago. He's a super tank that has a spam Q that deals tons of damage. Nothing's scarier than a giant purple superhuman with flaming orbs circling him charging at you from a bush waving a bloody cleaver around. Anyway He has a melee attack but I mostly use his cleaver for damage.

Anyway His Passive is called Adrenaline Rush. This makes him even more of a tank (like he really needed that). It makes him regenerate 0.3% of his maximum health per second. That might not seem like much, but at 3k health that's an extra 3 health per second, or 15 per 5 sec. This is also useful because he doesn't use mana. All of his abilities drain his health. early game it gets a bit dangerous, but by the end of it you're just like what the hell it doesn't even matter.

So his Q is called Infected Cleaver. It deals magic damage starting at 15% of the enemy's current health (80 damage minimum), upgrading to a maximum of 25% of their current health (280 minimum). On top of that, it slows them by 40% for 2 seconds. Its range is ridiculous, reaching as far out as what you can see to the fog of war. Best chasing ability in the world swear to god. Plus, if it hits any enemy at all, it will refund half of the health it cost to throw it. Trust me, it isn't very hard to hit an enemy.

His W is called Burning Agony. This is where the three fire orbs come into play. These orbs circling him deal magic damage to his enemies near him. The health cost scales from 10-30 damage per second, but it isn't that noticeable in late game. This ability active also reduces the duration of disables by 10-30% (scaling with level).

His E is called Masochism. Sounds manly right? (yes I know it's a bad joke, so sue me). Anyway when activated, Mundo gains a flat bonus attack damage starting at 40 going up to 100 by level for 5 seconds. What you may not know is that when activated, he gains an additional .4 to 1 attack damage (also scaling by level) for each percentage of health he is missing.

I love his ultimate ability. He literally turns into a minor god. It's called Sadism and when activated, Mundo regenerates 40-60% (scaling by level) of his health over 12 seconds. He also additionally gains 15-35% movement speed (also scaling by level) for the entire activation period. It costs 20% of his health, so I would suggest using it when you're lower on health to juke the enemy out.

If there's one item that you want to buy, it's spirit visage. It gives him health, reduces all of his cooldowns, gives him magic resist, and increases his ult's healing by a noticeable amount. His ultimate also has a decently low cooldown, so you can avoid going back to base by playing safe until you can activate it again. Harass the enemy as much as possible with you Q, which also slows them so they can't return fire. His Q is also extremely useful for finishing minion kills.

Obviously, begin with Infected Cleaver when you start the game. Build health. Lots of health. As much health as you can. Spam your Q and you can kill anyone.

Monday, April 8, 2013

Zac, The Secret Weapon

Ok so to start off, I didn't buy Zac until he went down to 6300. He's a tanky ap character that can get pretty hard to kill and has a hell of a lot of CC. When I play as him, I don't always get a hell of a lot of kills but he makes it pretty easy for the rest of your team to get kills.

His passive is called Cell Division. Since he doesn't have mana, his abilities deal 4% of your current health. His passive makes blobs of himself fall off of him when his abilities hit an enemy. If Zac is close enough to the blobs, he picks them up and heals 4% of his maximum health. This is great for when you get lower in health, as it heals a lot more than you are dealt per ability. The passive is also amplified by spirit visage. The second half of his passive is that when he dies, Zac splits into 4 pieces that inch their way back to your body. Each piece has a percentage of your health, magic resist, and armor. If they reach your body and join together, you are respawned with a percentage of your health left. The blobs also take 33% less damage from AoE attacks. It has been made aware to me that you can also teleport to the blobs as well using summoner spells.

His Q is called Stretching Strike. He shoots out his arms in a targeted line, dealing magic damage to any enemies that it hits and slowing them. It has a relatively low cooldown, as well as the bonus CC and range, so I would suggest getting this ability at level 1.

His W is unstable matter. When activated, Zac instantly "explodes", dealing splash damage in an area around him. the damage dealt is a percentage of the enemy's maximum health, and scales percent-wise with AP. I would suggest maxing this ability first to deal the most damage with it. It also has the fastest cooldown of his kit, so it is easily spamable.

His E is called Elastic Slingshot. When activated, Zac charges up his slingshot. the longer it is held, the further towards its maximum range you can travel. he then shoots himself to the targeted location within the cone. When he lands, he deals damage and knocks enemies into the air. The more you upgrade this ability the larger his maximum range is.

His Ultimate is called Bounce Time! When activated, Zac leaps into the air becoming a large blob. He then bounces 3 more times, dealing splash magic damage each time he comes down. The first time he hits an enemy, he knocks them into the air. While bouncing, you can right click on the map and he will bounce in that direction. The bouncing can not be stopped, but he can be rooted.\

I would suggest rushing spirit visage. Its passive ability helps your healing, and it gives you health and magic resist. Rylai's Sceptre is good for extra CC and chasing, while Zohnya's Hourglass/ Wooglet's Witchcap is good for some extra AP and armor.

Zac is a really fun character to play as. He's hard to kill, even harder to escape from, and can take a hell of a lot of hits. Although many people play him as a jungler, he can be used for top laning and twisted treeline fights.