Friday, June 7, 2013

Nautilus, the Wall

because of my recent success as Nautilus in ARAMs, I decided to write my review about him. Can I also say that I appreciate Riot and all that they do, but they really shouldn't have stolen this from bioshock. I mean  unless they consider it a tribute. But still. He's definitely a big daddy from bioshock. I mean just look at him.

Ok so his real title is Nautilus, the Titan of the Depths. But seriously, fighting him is like trying to break a 2 foot wide steel wall with your head. not gonna happen too easy, tell ya what. Anyway Nautilus is an AP tank, with a shielding ability to boot.

So his passive is called Staggering Blow. This makes his basic attacks deal bonus magic damage and immobilize your enemies. This is great for stopping an enemy champion from running and giving your team the kill. Especially after dragging them to you with his Q. Unfortunately, this can only effect the same enemy once every few seconds.

His Q is called Dredge Line. The attack is skill shot style. When you cast it, Nautilus throws out his anchor. If it doesn't hit anything, the ability simply goes on cooldown. If it hits an enemy, nautilus pulls his anchor and it will drag both of your towards each other, meeting in the middle. Note, it can still hit minions and drag them to you instead. This will probably be met with your own cursing and a small amount of money. What you may not know is that Dredge Line can also be used defensively. Not only can you throw it at enemies, but you can throw your anchor at terrain too. If it hits terrain, you will pull yourself completely to where it hits. This is a great way of escaping enemies that are chasing you, especially if you zig-zag between walls in a lane. Just remember until you get some cdr, Dredge Line has a pretty long cool down. Aim your shots well and be smart about it.

His W is called Titan's wrath. When activated, he puts up a shield that absorbs some damage. As Nautilus is a tank, it's only fitting that his shield scales by 10% of his bonus health. His shield has a hidden effect as well though. While it's active all of his basic attacks deal bonus splash DoT magic damage. That is, any enemies around the one you're hitting, as well as the enemy you're attacking, will take magic damage per second. This stops when the shield is broken or time has run out. You may not think about it, but it's actually a great way of farming lanes when you get the chance.

One of Nautilus' best forms of crowd control is his E, called Riptide. When you activate it, he hits the ground, causing explosions to come out of the ground in a circle around him 3 times. Each explosion circle is farther away from him than the last one. If a unit is hit by multiple rings, the second and third one will only deal 50% damage. They will still be slowed for 2 seconds, the slow percent scaling with level up to 50%.

Nautilus' ult, called Depth Charge, is probably one of my favorites in the game. When activated, you target a champion. Nautilus then fires a shockwave into the earth, that will follow the targeted champion. small explosions will erupt from the earth as it chases the enemy, dealing damage and knocking up any other enemies that are in the path. When it finally reaches the target, it explodes, dealing magic damage and knocking them up. No matter how far away the enemy runs, Depth Charge will still follow them. This includes if they make it back to base.

Nautilus has a massive amount of crowd control. it can be used for both offensive and defensive strategy. Remember, unlike other grab abilities, Dredge Line does not move through terrain. Also, to make up distance, try dredge lining to terrain next to an enemy and then casting riptide to slow them. This will give your laning partner time to catch up, while you can do a basic attack to root the enemy down. In team fights, I would suggest activating Titan's Wrath when you dredge line, as it is a powerful initiate and you will most likely take some damage.

Another note, the more enemies you hit with depth charge the better. Consider targeting an enemy that's a bit behind the action to make the most of it. Although it won't deal quite as much damage to the actual targets, it will disrupt them for the rest of your team.

Most of Nautilus' offensive abilities scale with AP. With that being said, consider taking items that give health, armor, magic resist, and AP. Your goal is not to deal damage though, it's to get into the middle of the fight and hold your enemies still so your team can take them down. Prioritize health and either armor or magic resist, depending on which is the majority on the enemy team. If you feel confident, get boots of swiftness to keep up with the other champions. If you want to be defensive, take mercury treads for the tenacity ability.