Monday, March 18, 2013

Quinn, the crazy bird-lady of demacia

So I'm not really an ADC kind of guy. I mean I can play as them, especially in 3v3 matches. but id rather tank all of your shots while someone else rips you apart. But anyway Quinn is League's newest ADC. What's unique about her is that her ult changes her into her bird, Valor, and she can fly around as a bruiser for a while.

A lot of people have complaints about Quinn still though. Apparently her range is even shorter than Vayne's, which means you gotta get pretty close to get any shots in.

Her passive is called Harrier. It's pretty much when Valor flies in and marks an enemy as vulnerable by putting a target above their head. Quinn's first auto attack on this enemy deals bonus physical damage. This passive effects both minions and champions. Its first priority is targeting whatever you're fighting at the time to help you with getting last hits (it's not as effective as you would think. I still miss a bunch of them). If you aren't fighting anything, it will prioritize champions. If there are no champions around, it will prioritize the enemy with the lowest health in range. If they're all at full health, it's pretty damn random. (I still think it's funny when it marks an enemy as "vulnerable" when they have kayle's ult on them, making them very invulnerable.).

Anyway her Q is called Blinding Assault. I usually get a point in this one first, although some would argue to get a point in her E first. Blinding Assault sends Valor in a targeted line, hitting the first enemy in range. It deals damage to that enemy, and blinds all the enemies around it (well slightly around it. If they aren't directly next to it they're pretty safe). Anyway I like this early game because it deals damage without having to get anywhere near them, plus if you're fighting an enemy adc, they can't fight back because they're blind.

Her W is called Heightened Senses. It has a whole slew of passives. First off, after consuming a vulnerable mark, Quinn gains 20% attack speed for 3 seconds. Second, it permanently increases Valor's attack speed by 40% (I'm pretty sure that's for his ult, not for the passive). When you do finally activate it, a huge area around Quinn is revealed for 2 seconds. Then it goes on cooldown for like 40 seconds.

Her E is called Vault. She dashes to an enemy target, marking them vulnerable, dealing physical damage, and slowing them. She then jumps back to her maximum attack range, or as close to it as she can if there's a wall in the way.

Her R is called Tag Team. She switches to Valor, and fights as him for a while. For some reason, the cooldowns aren't refreshed though, so be careful. Don't expect to get kills from rattling off a bunch of different abilities at once, or you will be in for a surprise. Anyway Valor gains 80% movement speed while out of combat. In combat, He still has an additional movement speed of 20%. Anyway as Valor, His Q blinds the enemies directly around him (within melee distance). His W does the same thing but adds the attack speed passive. His E makes him dash to an enemy and deal damage and slow, but he does not mark them as vulnerable and he does not jump back off.

If you reactivate R, or when the ability ends, Quinn returns in a rain of arrows (it doesn't deal as much damage as it seems like it should, I promise.) The ability deals more damage to enemies based on how much health they are missing. The more health it has, the less it will do.

That's about it though. She's pretty much your average ADC as far as build and runes go. just get tons of damage and you're just about ready to kill shit.