Monday, April 22, 2013

Jayce: Hammer Time

Ok so Jayce is one of my personal favorite champions. I know everyone complains about him being overpowered. But so is most of league of legends so shut up. Anyway he's a versatile AD champion that has the ability to switch between a hammer and a mercury cannon. Each form of his weapon has its own abilities, each with their own cooldowns. so instead of rattling off the usual 4 abilities, he can bring out 6. Plus the passive of his ult (which switches weapons).

Now his passive is called Hextech Capacitor. Every time Jayce switches between his hammer and his cannon, he gains 40 movement speed and is able to move through units for 1.25 seconds. This may seem like a weak passive, but transforming doesn't cost any mana, so his passive allows him to get places faster at no cost. It can also be used to get through a minion wave at the needed time to finish off a kill, or escape with the slight speed boost.

His Q is called To the Skies!/ Shock Blast. When he's in hammer form, he does To the Skies!, in which he jumps into the air and lands in a targeted location, dealing splash damage and slowing everything he hits. This ability is great for initiating, as you can land quite a bit away from where you start. It can also be used to pick up kills or stop an enemy from escaping. When you get a kill with To the Skies, it is necessary in /all chat to type in DUNKEDDDD!!!!!!!!!!. If you do not, it is not a proper kill.

Shock Blast is his cannon's Q. He shoots a bolt of energy in a targeted direction. When the blast hits an object, it explodes dealing damage to any enemies immediately around it. If it doesn't hit anything before it reaches the end of it's target area, it does nothing. It can be shot through his cannon's E ability to gain speed, size, damage, and splash damage radius.

His W is called Lightning Field/ Hyper Charge. In my opinion, W is one of his weakest abilities for his hammer, but it makes him push through turrets like butter with his cannon. When in hammer form, activating lightning field sets up a field of lightning around him (who woulda guessed???????). The field deals magic damage per second, and is really the only thing on his kit that scales with AP. I mostly use it as a DPS ability while fighting, giving a slight advantage in solo and team fights, and picking off low health minions. FUN FACT!!!!!!!! while in hammer stance, Jayce gains 6/8/10/12/14 mana per attack passively, scaling with this ability's level.

Hyper Charge is his cannon's W. When activated, he fires 3 basic attack shots at "maximum speed" dealing 70/85/100/115/130% damage. It may not seem that good at early levels, but once you upgrade it to 3+, you can only deal more damage by activating it. Amaze your allies, destroy towers, make your enemies rage; all of these and more can be achieved by using hyper charge.

His E is called Thundering Blow/ Acceleration Gate. While in hammer stance, he can use thundering blow. This ability is a single target (any enemy unit at all) attack that deals 8/11/14/17/20% of the enemy's maximum health, and knocks them back. This ability will be one of your best friends as Jayce. It can be used in multiple ways, but mainly for disruption or disengaging. If you're doing bad in a fight and have to escape, smack the enemy with your Thundering Blow and get out of there. For a good engaging technique, use your hammer's Q to engage, run past them while they're slowed, and then use your hammer's E to knock them away from wherever they were going before. This is best used if you have phantom dancers because you can move through all the minions. In addition, you can also hit an enemy into the arms of your loving team mates, effectively separating them from their allies and turning a 1v1 or worse into a gank for your team. Even if you can't get the shot directly the way you want it, hitting an enemy sideways will usually disrupt them enough for someone to catch them.

Acceleration Gate, also known as the sniper scope, is his cannon's E. when placed, any allies that walk through it will get a temporary speed boost. Any Shock Blasts that you fire into it will be..... accelerated.... and will also grow bigger and deal more damage. This is the best way to out range enemies as Jayce. Work on your aim enough so that you can hit them almost every time. It's called the sniper scope because if you set it up correctly, it can move through terrain or cover long distances faster than any champion can run, giving you the kill. Just as to the skies, it is necessary to say in /all chat SNIPED!!!!!!!!!!. Otherwise, the kill was not proper.

Jayce's ultimate is simply called Mercury Cannon/ Mercury Hammer. When activated, it switches you between your hammer and your cannon. The ability also has a passive though. When you transform into cannon stance, his next basic attack reduces the enemy's armor and magic resist. When you transform into hammer stance, Jayce gains armor and magic resist until he transforms back into cannon stance. His next basic attack also deals bonus magic damage. You get your ultimate at level 1, along with another ability. It can still be upgraded 3 times.

Jayce relies on timing your transformations correctly. Remember, cannon stance has increased range, but lower armor and magic resist. Hammer stance has lower range but higher armor and magic resist. Switch between the two in the middle of a fight to take the most advantage of his ultimate's passives and separate cooldown times. Pummel your enemies with abilities and shut them down if they try to escape.

My favorite technique for taking down an enemy:
1. get them low on health in any way you can
2. use thundering blow to hit them away from you and deal more damage
3. as they try to run away, switch to your cannon
4. acceleration gate, Shock blast snipe them in the back
5. run over to their corpse and use your taunt.

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