Ok so Jarvan IV, also known as J4, is probably one of my favorite junglers. Why is that do you ask? He has a multi target spear, a flag that you can throw, knockup dash, shield that slows, and Cataclysm. We'll get into his abilities more in a bit. He's a tanky melee that has good initiates and able to really mess shit up in team fights. I personally like to play him as a jungler, but he can do well in top lane too.
J4's passive is called Martial Cadence. It's pretty great for last hitting minions and dealing a bit of extra damage. When Jarvan does his first basic attack on a target, he swings his spear down and deals bonus physical damage. This bonus can't happen again on the same target for a short duration.
His Q is called Dragon Strike, and it will probably be the ability you will use most playing as J4. I would suggest definitely getting Dragon Strike at level 1 to clear jungle camps fastest. It is a skillshot ability that when used makes his spear shoot out in a line. Anything hit by his spear will take physical damage, as well as having their armor reduced between 10 and 30% (depending on level) for 3 seconds. Additionally, if the spear connects with his Demacian Standard (his E), he will be dragged to the standard, knocking up any enemies in his path. This combination will be your best friend for ganks, escapes, and just messing with people in general. The nice thing about this combo is that you can even pull yourself over terrain, such as jungle walls or even his own cataclysm.
Anyway on too his W. This ability is called Golden Aegis. When activated, Jarvan puts up a shield around himself that absorbs damage, boosting the amount for each enemy champion near him. On top of that, He also slows them for 15-35% (depending on level) for 2 seconds. This ability is good for initiating because not only does he slow the enemy, he can can turret dive and not take too much damage. The shield also gives him a boost during team fighting, as it grows stronger around enemies.
His E is called Demacian Standard. Passively, J4 gains bonus attack speed and armor once this ability has a point in it. When activated, J4 throws the flag onto a targeted area, dealing magic damage to enemies around it on impact. J4's flag is great for dunks (running away? I think not.) Even if you don't kill them with the flag, if you manage to get it past where they are and connect your spear to it, he will knock them into the air. The flag lasts for 8 seconds, and while it's down it grants allies bonus attack speed. Once again, a great ability for team fights, especially after initiating with E-Q combo.
His ultimate ability is called Cataclysm. When activated, you target an enemy champion within your target circle. J4 jumps to where the enemy is with a mighty DEMACIAAAAAA and deals physical damage to them. When he lands, impassable walls of rock appear in a circle around them. abilities allow you to pass through these walls though, so if you need to escape you can E-Q combo out. FUN FACT ALERT: Reactivating this ability while the walls are up will take the walls back down. This is great so your team doesn't rage at you for trapping them in the circle or prevent any of them from getting kills.
There are several things you can build on J4. I would suggest the basic bruiser build, modified for jungling: Boots of mobility, Spirit of the Elder Lizard, Ravenous Hydra, Blood thirster, Black Cleaver (works good with his Q), and if you're doing really well maybe an infinity edge. If you aren't doing so well, work in Guardian Angel or Maw of Malmortius.
Well that about sums up J4. He scales pretty good late game, while being able to pressure lanes and harass jungle early game. If you can, go smiteless jungle so you can carry flash ignite. If you can't swap out ignite for smite. Boots of mobility are good for working yourself around the jungle, but if you need to you can get Merc Treads for magic resist.
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