Thursday, January 17, 2013

Ahri: The 9 Tailed Fox


Hey guys! Necroanimus here! Sorry about last week, I had a few breakdowns and I just couldn't do much of anything. I'm paying for it with the sickness this week -__-

Anyway! Let's get reviewin' shall we? This week, one of the free champions is Ahri, The nine-tailed Fox. Now, Ahri is a pure AP character with  some pretty kickass skills, and me personally, I like her for an AP Champ, because I usually play AD. But Ahri... I actually liked her. Here's why:

Ahri's passive is called Essence Theft. In a nutshell, every time a spell lands a hit, it gains a charge, but it's max is 3 charges per spell, which makes it balanced because every 9 charges her next spell gains 35 percent Spell Vamp. Now, for those of you who were like "Spell Vamp? What the fuckity fuckhell is that?" It's pretty much a lifesteal for spell-casters/AP characters. What I do for fun on this one is throw her W a few times to charge this up, then throw her Q at a line of minions for maximum lifesteal. Very good for keeping alive.

Ahri's Q is called Orb Of Deception. Now, this was probably my main way of dealing significant damage as Ahri, for one reason on one only: It deals True Damage. Now, True Damage cannot be blocked, and is most likely the most hated thing in the League community (Unless you main Darius or Cho'Gath, then it's your best fuckin friend.), for very good reasons (LEL DARIUS ULT XDDDDD)...... Okay. Well.... back to Ahri. When she throws the Orb, it deals Magic Damage going forward, but on it's way back to Ahri (You can move after you throw it :D) it deals True Damage. The True damage makes it useful for Essence Theft, since the True Damage bit will deal more damage than the forward throw, granteing you more Spell Vamp.

Now, onto Ahri's W, which is called FoxFire. I like this ability actually. It sets Three Fox-Fires that lock onto and hit enemies. It prioritizes Champions (Minions won't get in the way of my kill dammit!) and targets that get hit by more than one fox fire take an additional 50% damage from each additional fox fire, making it great for killing off champions on low health. There's really not much else to say about it...

Ahri's E is pretty cool, it's called Charm. Charm deals damage yeah sure, but it also causes the hit target to walk harmlessly toward Ahri for up to 2 seconds. Think, a target that's walking towards you? Dude, perfect opportunity for a Fox-Fire Orb Of Deception combo right! Fuck yeah that's right!

Now for Ahri's Ult, or her R. Ahri's R is called Spirit Rush. Spirit Rush is FUCKING AMAZING for chasing. Ahri dashes forward, and shoots out a Fox Fire that prioritizes Champions. On top of that, it can be cast up to not once, not twice, but three times motherfucker before cooldown. Isn't that just awesome? Meaning if you hit some poor soul with Charm but they're pretty far away, just Spirit Rush towards them dude! Not only will you deal damage, but you'll be closer to round off range using Fox Fire and your magic Orb. When Spirit Rush hits, it also counts as stacks towards essence theft too, so yeah, that's pretty fuckin handy!

Well, here was my build from when I played Ahri, any other additions or changes or whatever, I'll never know because I'm not buying her. Nope. Not doing it:

Sorceror's Shoes
Abyssal Scepter
Void Staff
Iceborn Gauntlet
DeathFire Grasp
Wooglet's Witchcap

Alright, look out for more reviews, but not now, I have a PBR. Next up, VI <3

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