When playing as Janna, the first word that comes to mind is "frustrating". My biggest problem with her is that she has two abilities that actually deal damage, and they have decently long cooldowns. now this wouldn't be a problem if she were AD, but she's purely an AP champion. so her damage output is minimal. I now know why she's classified as support. It was extremely annoying trying to solo as her because I could never finish the kills.
Janna's passive ability gives everyone on her team a 3% movement speed boost. This is similar to Twisted Fate's passive, who gives bonus money to the entire team, and Zilean's passive, who gives bonus exp to the entire team. Nothing much else to say about it. I suppose it's useful because it helps the entire team but that's about it.
Her Q creates a whirlwind wherever she's standing when she activates it. once it starts, you can just leave it there and move somewhere else, still attacking with your basic attack. This is better than other charge abilities, which either makes it so you have to stay in one place or you can't use basic attacks (yes, I'm ragging on Varus' Q. It really annoyed me at times). here's a little something that you can only find out by looking on the main website or playing Janna in game; The longer the whirlwind charges, the further it goes, also dealing bonus magic damage. The bonuses stack on each other for each second that it's charged. eventually, the whirlwind will release itself on its own. You can also release it early by reactivating it.
Activating her W sends the little bird that flies around her to deal damage and slow the enemy unit. Passively, her E gives her bonus movement speed (which to me seems a little useless for a support character) and makes her ignore unit collision. The thing to remember is that the passive bonus doesn't work while the ability is on cooldown. So if you don't see her bird flying around, that's probably the best time to gank her so she cant escape as easily.
E creates a shield that absorbs damage. Each level increases the base damage absorbed, and it also adds 9/10 of her AP to the shield. Along with this, whoever is shielded gains bonus attack damage. Sorta useless for Janna herself unless trying to escape, but at least it's something. One thing that you may not know about Janna's E ability (at least I didn't) is that she can also use the shield on allied turrets to absorb damage that they would take.
Her ultimate pushes back any enemies around her in a big circle. After this initial push, any allies inside the circle are healed per second when they are standing inside of it. Just like Malzahar's ult, if Janna is moved at all (whether you move her or an enemy ability), the ability ends.
Maybe someone who uses Janna a lot would be better at soloing a lane than I am. I don't really know. It was just annoying to me. But I would use her to lane with someone I know can deal a lot of damage. She's a good champion but I can see why her difficulty is so high. Maybe I'll use her as a support some day.
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