Thursday, January 24, 2013

Thresh, the Soul Daddy Rape Van

so I'm pretty excited, this is our first NEW CHARACTER REVIEW!!!! I recently got enough for Thresh, and even though it's a day late, I already know he's a great champion.

Ok so the cause of this name is because Thresh walks around like a pimpin boss. Plus he collects souls. But seriously id love to see a Pimp Daddy Thresh skin sometime with like a pimp cane instead of his scythe and a   big pimp hat and jacket. that would be pretty sweet.

Anyway Thresh is an AP tank, and I'm pretty sure he's the first ranged tank in the game, well ranged basic attack anyway. He throws out his scythe that has a chain going all the way around to connect to his lantern that he holds.

Thresh's passive is called Damnation. This means that when champions die, they drop a soul that can be collected by Thresh's lantern. Minions and neutral monsters drop them too, but not all the time. Whenever Thresh picks up a soul, his basic attack damage, defense, and ability power are permanently raised. Every time Thresh picks up a soul, the amount each soul raises them by lowers a little bit for each one collected. The first soul raises them by 1 point, lowering until it gets to .5 at about 100 souls. It then remains at .5 raised per soul for the rest of the game. Because of this bonus, you can pretty much build him however you want.

His Q is called Death Sentence. Passively, you gain attack damage as long as Thresh isn't attacking an enemy (turrets don't count). This damage is set by how many souls you have collected, added to a certain percentage listed by the ability. The extra damage built up is magic damage. If you activate it, Thresh throws out his scythe and latches onto the first enemy in its path. it then pulls them back to you. If you activate it again, you pull Thresh to whatever you have latched onto it.

His W is called Dark Passage. When activated, Thresh throws out his lantern to a target space, shielding your allies that are close to it. if they right click it, the lantern pulls them to where you are, and gives you a shield. Thresh will also get a shield if he walks out of range of the lantern on the ground. This is a great method of having your allies catch up to you, or giving them a quick escape. FUN FACT: if you throw out his lantern, it will collect any souls that are around it, giving you the ability to collect them without having to get into the fray of battle.

His E is called Flay. this shoots out his scythe and drags everything in its path in whatever way you have it aimed at. The ability hits both in front of and behind him. It can drag everything towards you, or push them away for a better chance of escaping.

Finally, is ultimate is called "The Box". Many people don't understand the reference, but it's actually referring to "The Rock", a famous jail known also as Alcatraz (this is pretty cool cause of Thresh's back story. If you haven't read it yet, I suggest you definitely do. It's pretty damn deep). Anyway back to his ultimate. He sets up a pentagon around himself (a decent distance away, it pretty much fills the lane). if an enemy champion passes through a wall, they get slowed by a huge amount and take damage. The wall is then destroyed. For every wall they destroy, the champion takes less damage. The champion can be manipulated by Thresh though. You can push them into a wall with flay, or pull them into it. You pretty much make them your bitch.

Now I know he's supposed to be an AP champion, but I've found through other players' testimonies and my own experience that Thresh is a pretty awesome AD champion too. As long as you build up a bit of magic resistance (unless they're all AD), you can get an infinity edge, hextech gunblade, zephyr, and anything else you want. I personally liked building up cooldown % so that his ultimate and abilities are able to be used again sooner. I plan on experimenting with his different builds later, but seriously, his passive makes it so you can build it however you want.

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