Hey everyone. I know it's Thursday (well Friday now where I am) and we haven't gotten any reviews posted on the free champions this week. I don't know about necroanimus, but I've been loaded with stuff to do. Anyway I thought I would kick off this week's reviews with Ezreal.
Honestly, I didn't think that I would like Ezreal much. After reading his abilities and playing as him a bit in game though, he might be one of my next purchases (after Thresh of course). He's an AD and AP character, with most of his abilities gaining from attack and ability power. One thing that I liked about him is that a lot of his abilities were skillshot based, so you don't have to try to target the champion point-and-click style. along with that, his passive and Q are pretty useful for once you get into the middle of a battle.
Ezreal's passive is called Rising Spell Force. Now what this does is every time one of his abilities hits, he gains 10% attack speed for 6 seconds. This on its own is nice, but it can also stack up to 5 times. so within those 6 seconds, you can get up to 50% speed boost.
His Q is pretty simple. It's called Mystic shot, and it shoots out a bolt of energy dealing damage to the first enemy it hits. This includes minions, so aim your shots carefully. As long as mystic shot hits something though, all of his cooldowns are reduced by 1 second. Now this might now seem like much, but the cooldown and mana cost of mystic shot are pretty low, so those 1 seconds can add up.
Essence Flux is Ezreal's W. This ability is a little trickier than mystic shot. It only deals damage to enemy champions, but it passes through all units. This ability only gains from Ezreal's AP and deals magic damage. Whenever Essence Flux hits an allied champion, it increases their attack speed for 5 seconds, starting at 20% and working its way to 40% by level 5. This ability is great for dealing damage during team fights, while also giving your team a bit of an edge.
His E ability is called Arcane Shift. This ability teleports Ezreal to a location of your choice within the target circle (which really isn't very big, but is great for covering distance in a chase or retreat). When he teleports, he also shoots a bolt of energy at the closest enemy unit. This can also include minions though, so use arcane shift when you know you can hit the enemy champions.
Now I'm pretty sure anyone that's played league of legends has seen Ezreal's ultimate fly across the map at least once. It's called Trueshot Barrage, and casting it is a lot like Ashe's arrow. Ezreal charges up his bow and releases this big arc of energy flying across the map. it deals damage to any enemies it passes through on the way there. One thing you may not know about this ultimate though, is that it deals 8% less damage to each unit it passes through, with a minimum amount of damage being done set to 30%. On my first game as him, I sniped Annie from across the map. It was pretty badass. Unfortunately, I failed quite a few of my other attempts. It really takes some time to figure out how to aim those things.
As far as building him goes, you can either go AP, AD, or a combination of both. Either way, you can use their own defenses against them and just choose the opposite of what they're defending against. Using arcane shift to move behind an enemy minion wave is a great way of setting up space to be able to use mystic shot while still hitting enemies. Along with that, consider aiming Essence Flux so that it hits as many champions in general as possible. No matter who you hit, it's going to work in your favor.
on a side note, Ezreal is also the only one with a theme. Honestly if I did get Ezreal, I would definitely consider getting his skin as well. I know it seems expensive.... but it also looks really cool.
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