Thursday, January 17, 2013

CAWCAWCAWCAWCAWCAWCAW

So if you can't guess by my title, I'm going to be writing the review for Fiddlesticks.

Just like any other AP caster, if he gets going, he's a real danger. Fiddlesticks is probably one of the scariest champions to play against once he gets going because of his combinations of abilities that just wreck your shit before you even know what happened.

So fiddlesticks' passive is called Dread. If that doesn't sound foreboding enough, it reduces the magic resist of all enemy champions by 10. So along with snowballing your AP with fiddlesticks, you can also choose a whole bunch of items that snowball magic penetration/magic resist reduction.

His Q is called terrify. It pretty does what the name says it does. when cast on an enemy champion, it gives them fear for a certain amount of time (1 second at level one, gaining 0.5 seconds every level up to 3 seconds at level 5). combine this with his W and you got quite a bit of health being sucked up.

Fiddlesticks' W is called Drain. Just like Terrify, the ability does exactly what the name says it does (they were sure creative when it came to naming these, huh?). Anyway Fiddlesticks drains the health from whatever you target (it can be minions, neutral monsters, or champions), and heals fiddlesticks for 70% of the damage done. the attack is DOT style, doing a decent amount of damage per second. If you move fiddlesticks or cast another ability or summoner spell, or if he gets moved, stunned, silenced, feared, etc.... or if the target moves out of range of his spell, the ability ends early. If you use terrify on an enemy and then cast drain, the enemy walks right towards fiddlesticks, giving you the largest amount of time to drain them.

His E is Dark Wind. This ability shoots a crow out at a targeted enemy, and bounces between enemies up to 5 times. It can hit the same enemy multiple times, so be careful if you're playing against fiddlesticks and trying to escape with another person. As if that weren't enough, any enemies hit by dark wind are silenced for 1.2 seconds. This might not seem like a lot of time, but it can completely ruin a combo that you're trying to work with. it can also be good for setting up the QW combination. First, cast dark wind so they can't use any abilities or flash away. Then, cast terrify to draw them in. Last, cast drain to deal the big damage. Along with that, if they're in range still, dark wind may be finished with cooldown, giving you a nice last strike that deals a good chunk of damage. Dark wind also deals 50% extra damage to minions, so it's great for farming lanes with the bouncing effect, as well as harassment early game.

Crow Storm is his ultimate (R) ability. It's also the butt of many fiddlesticks related jokes, including the title of this thread. After channeling for 3 (I think) seconds, fiddlesticks teleports to target location with crows flying around his proximity. If you're in the crow circle, you take DOT damage. Honestly, if fiddlesticks teleports close enough to you and gets you with terrify and drain, you might be fucked. Unless you're REALLY fed, the best option is probably to just run and wait out the duration of crow storm.

Fiddlesticks' build works best by taking items that give magic penetration/magic resist reduction. In my game, I managed to get 60 +35% magic penetration. That could reduce an enemy's magic resist to 0 if they dont build against it. Along with that, these items also give AP to make you deal even more damage.

Good luck, and remember CAWCAWCAWCAWCAWCAWCAWCAWCAWCAW

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